![]() It's not often that a publisher apologizes about the low quality outing of a game, especially one with brand recognition. So we pulled it down, because we didn’t want to exacerbate it anymore and then we’re refunding the money. We’re Versus Evil a company perspective, from a partnership perspective and now we have to do it from a consumer perspective. The levels were extremely tiny and linear and the action wasn't very satisfying due to limited AI opponents who provided very little challenge.ĭue to all the complaints from consumers about the poor quality of the Afro Samurai sequel, Escalante noted that they had to pull the game and offer refunds in order to be more pro-consumer. The comic book story panels were pretty cool and most people liked them, but the pacing was all off, with very little actual gameplay actually making it into the game. ![]() The game was hampered by poor gameplay implementation, poor story presentation and poor level designs, amongst the obvious bugs and glitches. Playing a fallen antagonist looking for redemption and revenge could have been pretty cool but the reviews for the game were anything but. Unfortunately, the game didn't quite live up to the potential of the story. ![]()
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